


“Their lineup is going to be really good this year,” he told reporters.

“We’re not going to go home with a smile on our face.” “It’s a spring training game, but it never feels good to get no-hit,” Padres manager Bob Melvin told reporters. Juan Soto, Xander Bogaerts and Fernando Tatis Jr. Machado, Cruz and Jake Cronenworth were among the Padres in the starting lineup.

The Cubs said they believed it was the first spring training no-hitter in their history. On Friday night, they were a big bunch of nothing.Ĭhicago Cubs starter Justin Steele and six relievers combined on baseball's first spring training no-hitter since 2017, blanking the Padres 4-0. – Manny Machado, Nelson Cruz and the San Diego Padres expect to be big bashers in the batter's box this season. Make sure you have the shotgun in the first slot and the maximum equipment slots at the same number of slots as the number of weapons and consumables you will give each player, so that there are no empty slots, otherwise neither of these methods will work.PEORIA, Ariz. Now, you will start with the pump, and if you emote at any time during the game, you can switch to a tac! Another plus to this method is that you don't have to repeat it 16 times you only have to do it once! Set the pump as the default shotgun in the team settings and inventory device. Then place down one item granter with a tac inside, and change the settings so that it will grant the tac to the triggering player when receiving from channel 1. Also set it so that any items that are dropped inside the mutator zone will be deleted immediately so that there are no pumps randomly sitting throughout the map. Change the settings of the mutator zone so that when a player emotes, it transmits onto channel 1. Place a mutator zone in the middle of the boxfight and make the size of it large enough to cover the entire box fight play area. Here is another method I know that has the same effect but is even easier to set up and is cooler too (in my opinion). Make sure to use different channels for each rift! Repeat these steps 16 times for all 16 players (or however many max players you will have on your map). Now, when a player enters the rifts, they will get either a pump or a tac. Put a tac into one and a pump into the other, and set one to grant the item to the triggering player when receiving from channel 1, and set the other one to grant its item to the triggering player when receiving from channel two. Set one of the rifts settings to transmit to channel 1 when someone enters it, and set the other rift to transmit on channel two when they enter it.
